Inscription is one of the most unique professions in WoW. Added in WotLK, Inscriptionists create glyphs, like Glyph of Circle of Healing, which enhance specific abilities or attributes for a character. In this way, Inscription is similar to Enchanting, but glyphs are not bound to your gear. Instead, they’re bound to your character, and broken up into Major and Minor categories, allowing them to be changed at any time. Glyphs are also not BoP, meaning they can be sold on the Auction House.
At higher levels, Inscriptionists are able to make powerful item enhancements like Master’s Inscription of the Pinnacle and Master’s Inscription of the Crag for several different stat combinations, making Inscription a worthwhile profession for all classes. It also produces Darkmoon Cards, which make up the decks necessary to obtain powerful Darkmoon Faire trinkets like Darkmoon Card: Illusion and Darkmoon Card: Death. At all levels, as well, Inscriptionists can create off-hand items, culminating in gear like the Faces of Doom.
To get the pigment necessary to craft Glyphs, Inscriptionists’s most important skill is Milling. Milling is the process of grounding up a stack of at least 5 of the same herb to collect the pigments. Because of this, Herbalism is the gathering profession most commonly paired with Inscription, but it is entirely possible to level to 450 by only purchasing herbs. Check below to find a list of pigments and what herbs create them.
Training Inscription
Old World
Like all crafting professions, every major capital will have an Inscription trainer. Because Inscription was introduced after Patch 3.0, all of these trainers will be able to teach you the full way through Artisan.
Outland
After making your way to Outland, your Master Inscription trainer will be in your faction’s respective starting area. For Alliance questing at Honor Hold, you must find Michael Schwan.
Neferatti will train the Horde at Thrallmar. After reaching Shattrath, all players can also find either Recorder Lidio of The Aldor or Scribe Lanloer of The Scryers.
Northrend
Like Master trainers in Outland, you’ll be able to find your Grand Master Trainer as soon as you enter your first stronghold in Northrend. At Valiance Keep, Alliance players will need to find Tink Brightbolt; In Warsong Hold, Adelene Sunlance will teach the Horde. Once any player has access to Dalaran, they’ll be able to speak with Professor Pallin in The Scribes Sacellum within Magus Commerce Exchange. Arthur Denny at the Argent Tournament Grounds will do the same.
Because this is a power leveling guide, if you have access to Dalaran, Professor Pallin is the most recommended trainer. His shop is located near the AH for buying herbs and selling glyphs and has Jessica Sellers, who will exchange your ink for other types, inside.
Pigment Tiers
Aside from the herbs milled to make Alabaster Pigment, each tier of pigment has a Common type and an Uncommon type. Certain groups of herbs all produce the same type of Common pigment, but some within those groups have a higher chance (50% vs a standard 25%) of making the Uncommon variety. Those that have the higher chance are noted in the list below.
While at times the Uncommon pigment type is necessary for recipes, it is possible to go through the Milling section of your crafting without entirely using the herbs with the highest chance of providing it.
- Milled from Silverleaf, Peacebloom, and Earthroot
Dusky Pigment and Verdant Pigment (Bruiseweed and Stranglekelp have higher chance)
- Milled from Swiftthistle, Stranglekelp, Mageroyal, Bruiseweed, and Briarthorn.
Golden Pigment and Burnt Pigment (Liferoot and Kingsblood have higher chance)
- Milled from Wild Steelbloom, Liferoot, Kingsblood, and Grave Moss
Emerald Pigment and Indigo Pigment (Wintersbite and Khadgar’s Whisker have higher chance)
- Milled from Wintersbite, Khadgar’s Whisker, Goldthorn, and Fadeleaf
Violet Pigment and Ruby Pigment (Gromsblood, Blindweed, Ghost Mushroom have higher chance)
- Milled from Sungrass, Purple Lotus, Gromsblood, Ghost Mushroom, Firebloom, Blindweed, and Arthas’ Tears
Silvery Pigment and Sapphire Pigment (Icecap, Plaguebloom, and Mountain Silversage have higher chance)
- Milled from Plaguebloom, Mountain Silversage, Icecap, Golden Sansam, and Dreamfoil
Nether Pigment and Ebon Pigment (Ancient Lichen, Mana Thistle, Nightmare Vine, and Netherbloom have higher chance)
- Milled from Terocone, Ragveil, Nightmare Vine, Netherbloom, Mana Thistle, Felweed, Dreaming Glory, and Ancient Lichen
Azure Pigment and Icy Pigment (Adder’s Tongue, Lichbloom, and Icethorn have the highest chances)
- Milled from Tiger Lily, Talandra’s Rose, Lichbloom, Icethorn, Goldclover, Fire Seed, Fire Leaf, Deadnettle, and Adder’s Tongue
Required Materials
In addition to these pigments, you’ll need to purchase different types of Parchment from Inscription supply vendors to write the Glyphs and scrolls on.
- 62x Alabaster Pigment
- 40x Dusky Pigment
- 100 – 120x Golden Pigment
- 120x Emerald Pigment
- 20x Indigo Pigment
- 100x Violet Pigment
- 12x Ruby Pigment
- 50x Silvery Pigment
- 10x Sapphire Pigment
- 80x Nether Pigment
- 10 – 20x Ebon Pigment (optional)
- 190x Azure Pigment
- 10 – 20x Icy Pigment (optional)
Leveling Inscription
As you level, there will be periods where you have a number of options for what Glyph to learn from your trainer next. During those times, there are no correct Glyphs to learn first, but what is important is only learning one at a time and crafting it until the glyph is no longer orange. These are marked below with “Glyph of… “, and all in the level ranges indicated will use the same materials.
1-300
1 – 19: Ivory Ink
- Convert Alabaster Pigment into Ivory Ink.
19 – 35: Scroll of Stamina
- Use Ivory Ink to write Scroll of Stamina.
35 – 53: Moonglow Ink
- Convert Alabaster Pigment into Moonglow Ink.
Once you’ve finished making your Ink, make sure to train Journeyman Inscription.
53 – 75: Armor Vellum
- Use Moonglow Ink to craft Armor Vellum.
75 – 80: Midnight Ink
- Convert Dusky Pigment into Midnight Ink.
This recipe will become gray after 80, but you need to make 20x Midnight Ink.
80 – 100: Glyph of…
- Use Midnight Ink to make different glyphs until you reach 100.
100 – 105: Lion’s Ink
- Convert Golden Pigment into Lion’s Ink.
You’ll need to make 50-60x Lion’s Ink.
105 – 120: Glyph of…
- Use Lion’s Ink to make different glyphs until you reach 120.
120 – 125: Glyph of Arcane Missiles, Glyph of Healing Touch, or Glyph of Mending.
- Use Lion’s Ink to make either of these glyphs.
After you’re done making the Glyphs you’ll be able to learn Expert Inscription.
125 – 133: Dawnstar Ink
- Convert all Burnt Pigment collected during your milling into Dawnstar Ink.
133 – 141: Strange Tarot
- Use Dawnstar Ink and Lion’s Ink to make Strange Tarot.
141 – 150: Glyph of Imp, Glyph of Lightning Bolt, Glyph of Sunder Armor
- Use Lion’s Ink to write any of these Glyphs.
OR
125 – 140: Glyph of….
- Use Lion’s Ink to make any Glyphs that are orange until you reach 140.
141 – 150: Glyph of Imp, Glyph of Lightning Bolt, Glyph of Sunder Armor
- Use Lion’s Ink to write any of these Glyphs.
150 – 155: Jadefire Ink
- Mill herbs until you have 20x Jadefire Ink.
155 – 175: Glyph of…
- Use Jadefire Ink to craft orange glyphs until you hit 175.
175 – 185: Royal Ink
- Convert all the Indigo Pigment you have into Royal Ink.
Once you’ve done that, begin crafting Arcane Tarot to reach one 185.
185 – 190: Glyph of Sap or Glyph of Frost Shock
- Use Jadefire Ink to create either glyph.
190 – 200: Glyph of Revenge or Glyph of Voidwalker
- Use Jadefire Ink to create either glyph.
When you’re done writing these Glyphs, go train up to Artisan.
200 – 205: Celestial Ink
- Convert Violet Pigment into Celestial Ink.
Like the other inks, you’ll need to make quite a bit of Celestial Ink after it greys out. Craft 50x total.
205 – 210: Armor Vellum II
- Use Celestial Ink to write Armor Vellum II.
210 – 215: Glyph of Sinister Strike or Glyph of Smite
- Use Celestial Ink to craft either glyph.
215 – 220: Glyph of Searing Pain or Glyph of Healing Stream Totem
- Use Celestial Ink to write either glyph.
220 – 225: Glyph of Starfire or Glyph of Barbaric Insults
- Use Celestial Ink to craft either glyph.
225 – 228: Fiery Ink
- Convert Ruby Pigment into Firey Ink.
You’ll need to make x12.
228 – 230: Scroll of Agility IV, Glyph of Disengage or Glyph of Ice Block
- Use Celestial Ink to craft scrolls or glyphs until you reach 230.
230 – 235: Glyph of Dispel Magic or Glyph of Crusader Strike
- Use Celestial Ink to craft either glyph.
235 – 247: Weapon Vellum II
- Use Celestial Ink to make the vella.
247 – 250: Glyph of Cleaving, Glyph of Soulstone
- Use Celestial Ink to write either glyph
250 – 255: Shimmering Ink
- Convert Silvery Pigment into Shimmering Ink.
255 – 260: Scroll of Spirit V
- Use Shimmering Ink to write these scrolls.
You’ll make 25x of these.
260 – 275: Glyph of…
- Make any orange glyphs until you reach 275. At this level, they’ll require 2 parchment instead of one.
275 – 285: Ink of the Sky
- Convert Sapphire Pigment into Ink of the Sky.
285 – 290: Glyph of Sprint, Glyph of Execution or Glyph of Death Grip
- Write any of these glyphs using Shimmering Ink.
After these Glyphs, you’re ready to cross through the Dark Portal and become a Master.
300-375
290 – 305: Ethereal Ink
- Convert Nether Pigment into Ethereal Ink.
This will be your primary ink for TBC glyphs, so you’ll need to create quite a bit. In total, you’ll need 80x.
305 – 325: Glyph of…
- Use Ethereal Ink to write any orange glyph until you reach 325.
325 – 330: Darkflame Ink
- Convert any Ebon Pigment you have into Darkflame Ink.
If you don’t have Ebon Pigment you can also:
325 – 330: Glyph of…
- Continue using Ethereal Ink to make yellow glyphs until you reach 330.
330 – 345: Glyph of…
- Continue using Ethereal Ink to make orange glyphs until you reach 345.
345 – 350: Glyph of Whirlwind or Glyph of Vampiric Blood
- Finish out your Ethereal Ink by writing either of these glyphs.
Once you’re done with this set of Glyphs, you can head to Northrend and train Grand Master Inscription.
350 – 355: Ink of the Sea
- Convert Azure Pigment into Ink of the Sea.
You need to make 95x of these in all.
355 – 360: Scroll of Spirit VII
- Use Ink of the Sea to write these scrolls.
360 – 365: Scroll of Intellect VII
- Use Ink of the Sea to write these scrolls.
365 – 370: Scroll of Strength VII
- Use Ink of the Sea to write these scrolls.
370 – 375: Scroll of Agility VII
- Use Ink of the Sea to write these scrolls.
375-450
375 – 380: Snowfall Ink
- Convert all Icy Pigment you’ve milled into Snowfall Ink.
If you don’t have any Icy Pigment, continue making scrolls until you hit 380.
380 – 385: Glyph of…
- Use Ink of the Sea to make any yellow or green glyphs until 385.
385 – 386: Northrend Inscription Research
- Use Ink of the Sea and Snowfall Ink to complete Northrend Inscription Research and learn a new recipe.
386 – 400: Glyph of… [Northrend Inscription Research]
- Use Ink of the Sea to write 25 of any glyph you discover from your Research.
400 – 405: Scroll of Stamina VIII
- Use Ink of the Sea to write these scrolls.
405 – 410: Scroll of Spirit VIII
- Use Ink of the Sea to write these scrolls.
410 – 415: Scroll of Intellect VIII
- Use Ink of the Sea to write these scrolls.
415 – 420: Scroll of Strength VIII
- Use Ink of the Sea to write these scrolls.
420 – 430: Scroll of Agility VIII
- Use Ink of the Sea to write these scrolls.
430 – 450: Northrend Inscription Research and Glyph of…
- For the remainder of your leveling, the quickest way to consistently level your skill is by regularly using Northrend Inscription Research and crafting the glyphs you discover.
Once you’ve researched and crafted enough glyphs, you’ll reach 450! Congratulations! Keep reading to find out about what Inscription can do once you’ve capped.
Endgame (Off-Hands, Master Inscriptions, and Darkmoon Cards)
One of Inscription’s most prominent uses in Northrend is creating Darkmoon Card of the North. Collecting these cards is the first step in earning the Epic Darkmoon Faire trinkets like Darkmoon Card: Death and Darkmoon Card: Illusion. Once a player flips a card, it turns gains a number between 2 and 8 and a suit of either Undeath, Prisms, Nobles, or Chaos. After you’ve collected all 8 cards, you can combine them into a Deck, like Nobles Deck, that will start a quest which will award the trinket. None of the cards or decks are bound to you, so you can create and sell as many as you want. The decks and trinkets include:
- Undeath Deck
- Darkmoon Card: Death (Crit, Additional Shadow Damage Chance)
- Prisms Deck
- Darkmoon Card: Illusion (Spell Power, On use: Shield + Mana Restoration)
- Nobles Deck
- Darkmoon Card: Greatness (Strength)
- Darkmoon Card: Greatness (Agility)
- Darkmoon Card: Greatness (Spirit)
- Darkmoon Card: Greatness (Intellect)
- Chaos Deck
- Darkmoon Card: Berserker! (Resilience, Crit Increase Chance)
Capped Inscriptionists can also use Snowfall Ink to create profession-specific, Master’s Inscriptions for shoulder armor. Like Enchants, these change your gear’s status to Soulbound. All classes can benefit from a Master’s Inscription, which are:
- Master’s Inscription of the Axe (120 AP, 15 Crit)
- Master’s Inscription of the Crag (70 Spell Power, 8 Mp5)
- Master’s Inscription of the Pinnacle (60 Dodge Rating, 15 Defense)
- Master’s Inscription of the Storm (70 Spell Power, 15 Crit)
Finally, Inscriptionists are able to create Epic, pre-raid gear for Off-Hands. While leveling, there are a number of off-hands that can be created, but in Northrend, Faces of Doom and Iron-bound Tome are the most powerful. Each has use for different types of spell casting classes, so which is best for you depends on your build. Their stat increases are:
- Faces of Doom: Int, Spirit, Spell Power, Crit
- Iron-bound Tome: Stamina, Spell Power, Crit